Drawing a triangle with WebGL
You should see a pink canvas above with a cyan triangle in it. It’s drawn with WebGL. This “hello world” takes around 25 lines, and involves lots of concepts like buffers and shaders.
const canvas = document.getElementById('triangleCanvas');
const gl = canvas.getContext('webgl');
gl.viewport(0,0,canvas.width,canvas.height);
const vertShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertShader, 'attribute vec3 c;void main(void){gl_Position=vec4(c, 1.0);}');
gl.compileShader(vertShader);
const fragShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragShader, 'void main(void){gl_FragColor=vec4(0,1,1,1);}');
gl.compileShader(fragShader);
const prog = gl.createProgram();
gl.attachShader(prog, vertShader);
gl.attachShader(prog, fragShader);
gl.linkProgram(prog);
gl.useProgram(prog);
gl.clearColor(1, 0, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
const vertexBuf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuf);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -0.5,0.5,0.0, -0.5,-0.5,0.0, 0.5,-0.5,0.0 ]), gl.STATIC_DRAW);
const coord = gl.getAttribLocation(prog, "c");
gl.vertexAttribPointer(coord, 3, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(coord);
gl.drawArrays(gl.TRIANGLES, 0, 3);
Tagged . All content copyright James Fisher 2017. This post is not associated with my employer.