Giant Game of Life
In the previous post, I showed a little game of life implemented as WebGL fragment shader. To demonstrate the efficiency of this implementation, here’s a 1024x1024 grid running at high speed. The world is initialized randomly with 50% alive cells.
After loading the page, you see that most cells quickly die, leaving dead trash in their wake. Little bubbly pockets of activity continue for a couple of minutes. Every time I’ve ran it, the activity eventually dies (with some small two-state things which flip between states very quickly).
I have yet to see any interesting “guns” or advanced structures appear. I suppose they are quite rare, or require different starting conditions (e.g. interesting structures can’t survive with this much litter in the environment).