Giant Game of Life
In the previous post, I showed a little game of life implemented as WebGL fragment shader. To demonstrate the efficiency of this implementation, here’s a 1024x1024 grid running at high speed. The world is initialized randomly with 50% alive cells.
After loading the page, you see that most cells quickly die, leaving dead trash in their wake. Little bubbly pockets of activity continue for a couple of minutes. Every time I’ve ran it, the activity eventually dies (with some small two-state things which flip between states very quickly).
I have yet to see any interesting “guns” or advanced structures appear. I suppose they are quite rare, or require different starting conditions (e.g. interesting structures can’t survive with this much litter in the environment).
More by Jim
- Project C-43: the lost origins of asymmetric crypto
- How Hacker News stays interesting
- My parents are Flat-Earthers
- The dots do matter: how to scam a Gmail user
- The sorry state of OpenSSL usability
- I hate telephones
- The Three Ts of Time, Thought and Typing: measuring cost on the web
- Granddad died today
- Your syntax highlighter is wrong
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