Game of Life in WebGPU

Following on from implementing Rule 110 in WebGPU, I’ve gone into the second dimension, and implemented the Game of Life. This is essentially the same as my earlier Game of Life in WebGL, but using WebGPU rather than WebGL. Below you should see the simulation, if you’re running Google Chrome Canary, and you’ve enabled the “Unsafe WebGPU” experiment.

WFH on lockdown, like me? Let’s help each other out! I just released Vidrio, a free app for macOS and Windows to make your screen-sharing awesomely holographic. “Oh damn that's genius”, said some YouTuber when he saw it. But don't believe him, or the #1 on Product Hunt. Instead, believe this demo:

With Vidrio

With generic competitor

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Tagged #programming, #webgpu. All content copyright James Fisher 2020. This post is not associated with my employer. Found an error? Edit this page.