Game of Life in WebGPU

Following on from implementing Rule 110 in WebGPU, I’ve gone into the second dimension, and implemented the Game of Life. This is essentially the same as my earlier Game of Life in WebGL, but using WebGPU rather than WebGL. Below you should see the simulation, if you’re running Google Chrome Canary, and you’ve enabled the “Unsafe WebGPU” experiment.

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With Vidrio

With generic competitor

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